Sunrise Ray Knight, Gurguit is the avatar card
of Asukawa Taiyou, friend of Chrono, this gold paladin deck as many
others is focuses on calling units from to of your deck to reaguard, beside of
superior calling this deck is also very defensive, calling units to guard
circle too. This deck also feature units with the new keyword Unite. This
Version is more focused on Unite units, gaining more power and take more
advantage in the united state, also using the cards of G Booster Set 8:
Absolute Judgment.
Starting with Koel, this unit allow you to call
a unit from the top 3 of your deck when you are in Unite.
As unite is an ability you will be using every
turn is a good form to increase your power using it is with Holsa, this unit is
just like a copy of Pir when your are in Unite, Jeffrey as we used before is
good for keeping open rearguards, increasing the soul and hand and an honorable mention to our new PG, Holy Mage, Lavinia this a good unit to include because we can
bounce this unit to hand in any moment we are searching it from deck.
Just a couple of new units are certain good to
improve this deck, like Henrinus is a good option if you couldn’t get Perimore
or even you want more power, I use to substitute one Bullrgal for Legan because
of the resist and the power it gets,
Marcia for the countercharge and soul increasing.
Sunrise Ray Knight, Gurguit Stride skill allow
you to call a unit from the top 4 of your deck and power +2000, and its GB2
Skill to get a new guardian from the deck is very good for moment you’re been
pushed into the edge,we use Dawngal again,
Knight of the Scorching Sun, Alviraks a unit that increase power every
time we call units to rearguards.
G Zone counts we a lot of good unit we already
wrote before, in this case the new one Golden Dragon, Glorious Reigning Dragon
is the unit Gold Paladin always waited this unit allow us to call between the
battle sending 2 unit to the bottom of the deck, and if you called three or
more cards, Counter Charge (1)/Soul Charge (1).
Are you a Gold Paladin Player? check this out:
Gurguit Daybreak
Grade 0 (17)
Knight of Early Morning, Koel x1 (Starter)
Flame of Victory x4 (Critical)
Scarface Lion x4 (Critical)
Player of the Holy Pipe, Herrie x4 (Stand)
Curable Angel x4 (Heal)
Grade 1 (14)
Knight of the Daybreak lights, Gorbodock x4 (SF)
Holy Mage, Lavinia x4 (PG)
Knight of Blooming Sun, Jeffrey x4
Knight of Daybreak, Holsa x2
Grade 2 (11)
Knight of Spring's Light, Perimore x3
Knight of the Remaining Sun, Henrinus x2
Knight of Thin Sun, Marcia x2
Knight of Autumn Light, Legan x1
Bullrgal x3
Grade 3 (8)
Knight of Sunrise, Gurguit x4 (Strider)
Knight of the Scorching Sun, Alviraks x2
Dawngal x2
G Zone (16)
Golden Dragon, Glorious Reigning Dragon x4
Golden Dragon, Spear Cross Dragon x2
Sunrise Ray Radiant Sword, Gurguit x2
Golden Knight of Incandescence, Ebraucus x1
Golden Dragon, Scourge Point Dragon x1
Galloping Golden Knight, Campel x1
Golden Dragon, Rising Shine Dragon x1
G-Guardians (4)
Sacred Heaven Prayer Master, Reia x2
Golden Beast, Sleimy Flare x2
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play on CF Area: Here
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Published By Blaster Magician.
It looks like 10 grade 3
ReplyDeleteFixed* Knight of the Scorching Sun, Alviraks x2*
ReplyDeletewhen this kind of mistakes happen just look a the number in each grade "Grade 3 (8)" it can help you to determine the right one. Thank you for your help.