Great Nature



Great Nature is a clan of the Zoo Nation, They are High Beast, Royal Beast, Warbeast and Wild Dragons. Great Nature itself is a University first and foremost, renowned for its teachings, and is considered to be the greatest institution in all of Planet Cray.

The Clan Playstyle is focuses on gaining power to the rearguards and retiring them at the end of the turn, they combine this with effects activate when the rear-guard is retired during the end phase to generate advantage. The clan also has a focus on drawing cards,by stacking multiple of these effects into a single rear-guard, the end result is usually a high power rear-guard that then generates large amounts of advantage.

Keyword Success: A "Success" ability only activates during your turn, when any of your rear-guard's [Power] becomes the stated number or greater (due to any method). When it does, the units possessing this ability at the same time become successful state, and they remain in successful state until end of that turn. If for any reason, your rear-guard's [Power] becomes less than the stated number before resolving "becoming successful state", then the units will not become successful state, unless it activates again.

Decks

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School Hunter, Leo-Pald


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