Showing posts with label Stride Dimensional Police. Show all posts
Showing posts with label Stride Dimensional Police. Show all posts

Saturday, June 3, 2017

Enigman Gigastorm Decklist (Dimension Police)


Enigman Gigastorm is the avatar of Karl Yamaji in Cardfight Vanguard G Next, this deck is focuses on Enigman units, Enigman are a chain ride deck in the beginning but this time this deck is focused on empowering the vanguard and rearguards until get certain numbers to use effects.

Coming from another planet, we start with Enigman Zephyr, this unit can return itself to hand at the beginning of the battle step and also when it’s called if your vanguard [Power] is 10k or more its gets [Power]+4000 and it’s [Power] 30k or more, gets [Power]+4000.

One Commander Laurel for does moments when you know your opponent can not guard to high numbers, Enigman Blanc for the Countercharge[1]/Soulcharge[1] and also using it in the soul can give us the power we need to use some skills, Enigman Swirl give  [Power]+2000 when it boost a Burst ability unit.

    

For empowering the vanguard and also good when playing in grade 3 Enigman Crescent is a good option to give [Power]+4000 and prevent your opponent to guard with grade 1 from hand, Enigman Helm is good to get [Power]+4000 and also to give the vanguard the skill to retire one of the grade 3 or least guardians, Enigman Night Sky to reach the numbers and of course Cosmic Hero, Grandvolver.

    

If you are not using the chain ride your best option is Enigman Gigastorm that give power to rearguard depeding on its own power or if its attacks hit, Enigman Megacurrent can get [Power]+4000  and give the vanguard the skill to get [Power]+4000 for a counterblast when it battles.

  

Commander Laurel D is like its grade version but with the difference that you won’t regret that bad if this card does not hit, Dimensional Robo Overall Command, Ultimate Daiking is the GB8 stride, it’s dangerous skill give itselft [Power]+10000/[Critical]+1 for each of your rearguard and if it [Power] is 80k or more all your rearguard gets [Power]+10000.

    

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Enigman Forecast
Grade 0 (17)
Enigman Zephyr x1 (Starter)
Enigman Fall x2 (Critical)
Enigman Sunset x4 (Critical)
Operator Girl, Rinka x4 (Stand)
Enigman Mistral x2 (Draw)
Enigman Feign x4 (Heal)
Grade 1 (14)
Commander Laurel x1
Cosmic Hero, Grandrope x4 
Enigman Blanc x4
Enigman Calm x4
Enigman Swirl x1
Grade 2 (11)
Cosmic Hero, Grandvolver x4
Enigman Crescent x2
Enigman Helm x3
Enigman Night Sky x2
Grade 3 (8)
Enigman Gigastorm x4
Enigman Megacurrent x4
G-Zone(16)
Dark Superhuman, Omega x1
Dimensional Robo Overall Command, Ultimate Daiking x1
Great Galactic Governor, Commander Laurel D x1
Super Cosmic Hero, X-gallop x4
Super Cosmic Hero, X-lead x2
Super Cosmic Hero, X-tiger x2
G-Guardian (5)
Oceanic Transformation, Atlantis Dolphin x1
Gallant Incarnation, G-O-Five x2
Enigman Patriot x1
Super Cosmic Hero, X-carivou x1

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Published By Blaster Magician









Saturday, May 20, 2017

Metalborg, Sin Búster Decklist (Dimension Police)




Metalborg, Sin Búster is the avatar of Philippe Neve from CF Vanguard Legion Mate Hen,  this deck is based on giving power to the vanguard and rearguard and gaining advantage while doing that or reaching a certain amount of power. This version use both Legion and Stride and take advantage of all what’s Metalborg can offer.

Starting with Metalborg, Loco Battler this is the perfect unit, to use it after we Legion, with this unit you can give [Power]+3000 to each of your vanguards.

Enigman Blanc and Grandguard for the countercharge, Hammerhel is a card that gets [Shield]+5000 for each vanguarrd,  X Blaise is the 10k beater and of course Commander Laurer.






   

Metalborg, Ur Buster is the mate, with this unit when your vanguard Legion, you can give it [Power]+4000 and the skill to retire one of your opponent’s rearguard if it hits, Metalborg, Blacking Barrow has the skill to increase the power of your vanguard as the same of this unit, but if you do, this unit move to soul at the end of the turn also its CONT skill allow this card to turn itself in a 11K base, Cosmic Hero, Grandvolver to give power and countercharge and Metalborg, Lionetter a 12k beater.

     

Metalborg, Barrengrader to ride your grade 3 with Legion ability and also gets [Power]+2000 for a soulblast, Metalborg, Sin Buster is the Leader this card Legion skill allow you to draw a card if it hits and its power is 20000 or more, if it is 30000 or more you can prevent your opponent to guard with grade 1 or greater from hand.

  

Hyper Metalborg, Guilt Digger is the perfect card if you want to Stride and also use Legion, and not only that, you can use this card again to get Power]+20000/ [Critical]+1, Hyper Metalborg, Heavyduke this card also prevents your opponent to guard with grade 1 or greater from hand and if this card hits you can draw one card for each of your hearts and Atlantis Dolphin this G-Guard gets [Shield]+5000 for each of your rearguards and also Countercharge[1]/Soulcharge[1] if this reach 30000 Shield.

    

Special Announcement ☆ New Group ★

Metalborg Convoy
Grade 0 (17)
Metalborg, Loco Battler x1 (Starter)
Metalborg, Battler Roller x4 (Critical)
Metalborg, Grasscutter x4 (Critical)
Metalborg Operator, Kilika x4 (Stand)
Metalborg, Black Nurse x4 (Heal)
Grade 1 (14)
Commander Laurel x1
Cosmic Hero, Grandrope x4 (SF)
Cosmic Hero, Granguard x4 (PG)
Enigman Blanc x3
Metalborg, Hammerhel x1
Metalborg, X Blaise x1 (10k)
Grade 2 (11)
Cosmic Hero, Grandvolver x2
Metalborg, Blacking Barrow x3
Metalborg, Lionetter x3
Metalborg, Ur Buster x3 (Mate)
Grade 3 (8)
Metalborg, Barrengrader x4
Metalborg, Sin Buster x4 (Legion)
G-Zone(16)
Dimensional Robo Overall Command, Ultimate Daiking x1
Hyper Metalborg, Guilt Digger x3
Hyper Metalborg, Heavyduke x4
Super Cosmic Hero, X-gallop x4
G-Guardians (4)
Gallant Incarnation, G-O-Five x2
Oceanic Transformation, Atlantis Dolphin x1
Super Cosmic Hero, X-carivou x1

Fair Use: All pictures views on this page do not belong to me, are the property of Bushiroad (anime,manga and other media) and / or its respective owner, the use of this and other content is for informational and entertainment purposes.

Published By Blaster Magician








Monday, May 30, 2016

Great Cosmic Hero, Grandgallop Burst Decklist (Dimension Police)


Great Cosmic Hero, Grandgallop is the avatar card of Hiroki Moriyama in Cardfight Vanguard G this deck is based on giving power to the vanguard and rearguard and gaining advantage while doing that or reaching a certain amount of power. this time also features the new keyword ability Burst. A "Burst" ability remains active, or can only be used, as long as your vanguard's [Power] is the number stated or greater. It also includes an additional effect if your vanguard's [Power] is more greater than the previous number stated. If your vanguard's [Power] becomes less than the stated, the ability disappears.

Our First Vanguard is Cosmic Hero, Grandhop this unit give power +4000 to a unit and also if your vanguard is 35k or greater, put this unit into soul, draw 1 card and countercharge[1], you can use this unit every turn and when you to replace it or for a countercharge, just use the second effect.

Powering our vanguard have become easier with the new grade 1 units, Grandlady with a burst ability can give power +4000 to our vanguard and power +4000 more if our vanguard has burst, Grandvehicle is also good to give power to itself and the vanguard when it is placen on RC and Grandchopper one who makes great combos with the help of units as Grandhop & Grandrevolver.

  

Talking about Grandrevolver this is the unit Grandgallop needs for a counterblast[1], give power +4000 to itselft and other unit, gets the ability to countercharge[2] and also with resist making this unit simply perfect, Grandriftle is also good to give power to itself and the vanguard and the ability to draw a card, Grandfire as we can remember this unit gives power +4000 for 2 units when it’s boosted, Grand Kungfu is a 12k attacker.

   

The main card here Grandgallop with the Stride skill to provide the vanguard +4k and a skill to draw a card when it hits, the GB2 skill is also good, helping us to get an extra Drive check if our vanguard power become 22k or more. Grandmantle is like Grandriffle give power to itself and the vanguard, Elegance Feather makes the same when placed on RC and also give the skill to the vanguard to draw a card if it hits.

    

G Zone this time presents bigs Mechas, the old one X-Tiger who gets better with more strides we make, X-Gallop with an amaing Cuadriple Drive and the ability to give power +4000 for each copy of itself in G-Zone, also we have to new guardians, Enigman Patriot for a good defense and X-Carivou who also give power +4000 to the vanguard, also gets shield +10k perfect to guard an attack of our opponent vanguard.

    

Are you a Dimensional Police Player? check this out:

Gallop Justice
Grade 0 (17)
Cosmic Hero, Grandhop x1 (Starter)
Cosmic Hero, Grand Beat x4 (Critical)
Dimensional Robo, Daiwolf x4 (Critical)
Cosmic Hero, Grand skold x4 (Stand)
Cosmic Hero, Grandrescue x4 (Heal)
Grade 1 (14)
Cosmic Hero, Grandchopper x3
Cosmic Hero, Grandguard x4 (PG)
Cosmic Hero, Grand Rope x3 (SF)
Commander Laurel x1
Cosmic Hero, Grandlady x2
Cosmic Hero, Grandvehicle x1
Grade 2 (10)
Cosmic Hero, Grandfire x3
Cosmic Hero, Grandrevolver x4
Cosmic Hero, Grandrifter x2
Cosmic Hero, Grand Kungfu x1
Grade 3 (9)
Great Cosmic Hero, Grandgallop x4 (Strider)
Great Cosmic Hero, Grandmantle x3
Elegance Feather x2
G Zone (16)
Super Cosmic Hero, X-Gallop x4
Super Cosmic Hero, X-Phoenix x1
Super Cosmic Hero, X-Tiger x2
Super Cosmic Hero, X-Rogue x1
Super Cosmic Hero, X-Falco x1
Dark Superhuman Pretty Cat x1
Overlight Giant, Enigman Cross Ray x1
Air Element, Sebreeze x1
G-Guardians (4)
Dark Element, Dizmel x1
Enigman Patriot x1
Super Cosmic Hero, X-Carivou x2

Download this beta version to play on CF Area: Here

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Published By Blaster Magician/Overlord Master.